Even when the location scout covers a proposed site inside and out, with lots of photos, it is likely enough they will miss some point of view that is more akin to your vision, how a location best works for you.                             > > >

These images, rendered as either a flat file or Quicktime VR animation, provide you the ability to crop and frame any part of a proposed site as you would like.

It is almost as if you are there yourself in that you are looking at a full, 360° view of the potential shoot site.

You will see whatever challenges a site may have to work with – not simply what a group of single frame images represent about that location.

You then have the opportunity to consider your options in advance, how to work with or work around the "problems", saving allot of

 To navigate within this QTVR
viewing window place your mouse cursor inside the window, click and drag  right and left, up and down. To zoom-in press the Shift key (while the cursor is inside the window). To  zoom-out press the Control key (once again, while the cursor is inside the viewer window).

hassle and a substantial amount of money to fix things on site, at the last minute.

Having these interactive files available to yourself via the Web or a CD allows the director or cameraman to spend all the time they would like to work a potential location from the comfort of home, office or the convenience of a laptop computer while on the road – in advance of a physical director's scout.

You can zoom-in and zoom-out within the viewing window to simulate an approximation of working with a wider or longer lens, a virtual director's viewfinder.

Every now and then I am asked to set up at a chosen location and record how the sun affects that site from dawn until dusk, a light study. I used to, still do, shoot single-frame images as I am advised.

But a 360° view of that site will better assist the director or photographer decide precisely what time of day is best to produce their ideas at a given location:

 Will that building behind the  camera cast an unwanted shadow  late – or early – in the day?

 Perhaps the best time to shoot is  when that shadow begins its  march into frame:
  - How much time do we have   before it becomes a problem?
   - Will it move out of frame   while there is still the right light   available for additional takes?




The four examples above illustrate how to zoom and crop images. You might consider "flat" renderings to print, crop or sketch on.

The Mythic West Web site


© All images Copyright Michael Maersch and cannot be reproduced without permission