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360° flat renderings provide a "cocktail napkin"/scratch pad for the director or production designer to sketch ideas on.
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headline clear gifHow might Quicktime VR's (QTVR's) be useful to the filmmaker or the commercial photographer? In several ways:
 As a director's viewfinder,
 As a time study tool,
 As a valuable site library – an idea generator or a real-world resource for the CG arm of a development group.


The format of the viewing window for these 360° animations can be adapted to each rendered file as per your instructions, to emulate
  - the Panovision/"letterbox"     (2.4:1) aspect ratio,
  - a vertical full page magazine     advertisement,
  - a standard television screen      format,
  - a billboard rectangle or any      other square or rectangular      window you would prefer to      work within.

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clear gifMuch time and effort is put into the look of a film well before camera and crew arrive for the start of production.

In preparation, the production designer may make a series of sketches from research photos, travel experiences or imagination alone. And as these ideas evolve, in concert with the director, so do the sketches.

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Remember the first time you saw a color picture on teevee? (That's right, Lyle. Way back when, somewhere between the Age of Dinosaurs and The Summer of Love – before GameBoy and that plasma screen we set up in your bedroom – there was black and white television.) Why the color in those moving pictures, on them new-fangled sets, was so... lifelike!

Location scouts have gone from shooting lots of single-framers in order to cover an environment for our clients' consideration to pasting together a series of 35mm prints to create a wider view as an illustration, a panorama.

Then digital cameras evolved into something more than a toy. (Ever own a first generation Sony Mavica?) Today the price of a really good device no longer requires a second mortgage on the home, though professional digital film backs still cost between (US)$10,000 ~ $25,000 or more.

A location scout can now spend the day burning frame after frame and drop the files from flash memory onto their computer hard disc with a simple cable. And, if a scout has learned the mojo to create temporary Web sites they can make for their clients' individual projects, enabling the group to share the results without the fuss of picking through faceless emailed files, then life is good.

But life just got better.

 

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Back in 1995 Apple grabbed a rib from their in-house developers and begat Quicktime VR, a technology that allows for creating animated photographic scenes – environments that viewers are able to navigate through by using the mouse and keyboard. "Immersive photography" was born.

Using a combination of specialized tripod equipment for the camera and choosing from a variety of software packages to create the finished Quicktime movies, one is able to finally place the viewer inside an environment. These animations allow for the viewer to look all the way around oneself, a seamless 360° world.

The result, when done well, is absolutely stunning.

Quicktime VR's will become an indispensable tool for the film director, the production designer and the still photographer shooting for print advertising.


        
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© All images Copyright Michael Maersch and cannot be reproduced without permission

 

 


 


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